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12 Temmuz 2026 Pazar

Experiment, Create, Share: Our e-Science Adventure

 

Experi

Aims:The project aims to enhance pupils’ scientific thinking and problem-solving skills through weekly hands-on experiments. Targeting children aged 9–14, these activities will be compiled into a collaborative e-Experiment Book, enabling students to develop digital competences and creativity. The project also supports peer teaching, allowing pupils to learn from and with one another, while fostering inclusive learning environments by sharing experiments with peers in a disadvantaged school.Through these experiences, participants will strengthen their competences in science, technology, and digital literacy, while also gaining essential skills in social responsibility, personal growth, and collaborative learning.



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Expected Results: The main expected result of the project is the collaborative e-Experiment Book, which will include weekly experiments, photos, reflections, and digital materials created by pupils. The TwinSpace will serve as a public resource where all outcomes will be shared with the wider community. Other expected results include the improvement of pupils’ scientific thinking, digital competence, teamwork, and peer learning skills. The project will also contribute to inclusive education by providing science activities in a disadvantaged school. Finally, dissemination activities such as presentations, posters, and digital exhibitions will ensure the visibility and sustainability of the project outcomes.


Experiment, Create, Share: Our e-Science Adventure is an international STREM eTwinning project for students aged 9–14 to develop scientific inquiry and problem-solving skills through hands-on, collaborative experimentation. Students made weekly experiments engaging in a structured, inquiry-based learning process, which was documented and compiled into a collective 'e-Experiment Book.' This digital output serves as a testament to the students' creativity, technical proficiency, and mastery of modern digital tools, including Web 2.0 applications and AI-integrated technologies.The project ranked inclusive education and peer-to-peer learning, creating a supportive environment where students learned with and from one another, including meaningful outreach to peers in a disadvantaged school setting. Beyond strengthening competences in science and technology, the project nurtured essential transversal skills: social responsibility, collaborative teamwork, and personal growth. Comprehensive dissemination efforts- ranging from digital exhibitions and posters to presentations- ensured the visibility, impact, and long-term sustainability of the project outcomes within the wider educational community.

https://padlet.com/gabrielastanproiecteetwinning/introduction-of-partners-zyj4j4aqlxhqv5uz


Collaboration in 'Experiment, Create, Share' was structured around a shared inquiry-based framework that united all partner schools toward a common goal: the creation of a collaborative e-Experiment Book. At the teacher level, we maintained a consistent workflow through regular monthly Zoom meetings to plan timelines and distribute responsibilities. We coordinated project stages using Google Docs, Padlet, YouTube and Canva, ensuring pedagogical alignment.Student collaboration was facilitated through a combination of synchronous interaction and shared digital ownership. Although our collaboration focused on the co-construction of an integrated final product, we promoted a culture of collaboration and belonging. All students were registered on TwinSpace, where they followed a unified monthly theme. Instead of working independly, they engaged in cross-school comparisons by observing, commenting on, and learning from the experiments documented by their international peers.Through webinars and Zoom meetings, students introduced themselves, exchanged scientific insights, and engaged in active peer-teaching. These sessions effectively broke down geographical barriers, oferring a shared sense of accomplishment and international connection. The 'e-Experiment Book' served as the project's cornerstone. Every partner school contributed unique experiments, reflections, and digital content, which were curated into a single, professional resource. Students played the central role in designing this digital environment using Canva and Flip. Guided by teachers, they took full ownership of their contributions- from designing posters and digital content to authoring scientific reflections- ensuring the final product was a authentic reflection of collective creativity and teamwork.Through these sustained interactions, our students moved beyond simple participation to develop essential skills in digital citizenship and collaborative problem-solving.

Technology played a crucial role in enriching all phases of our project and integrating the activities into the educational process. It supported both communication and collaboration among teachers and students and enabled the creative production of high-quality outputs. From the beginning, we used digital tools such as WhatsApp for fast communication and Zoom for live meetings, and events involving both teachers and students. We used a wide range of digital platforms throughout the project.Google Docs, Gemini, collage maker and Spreadsheets helped organize and plan activities collaboratively, while Google Forms were used for evaluations and planning. Padlet was used in nearly all activities-for designing logos, posters, and sharing photos. Canva served as our primary design tool for creating the final common products: the e-book, logos, posters, and interaction of teachers and students. Students presented themselves using apps like Chatterpix and Avatar. Flip was used for creating the e-Book. Students accessed these tools using classroom interactive boards and computers in the IT lab. They also collaborated actively on TwinSpace, sharing their videos, materials, and feedback while following activity updates. Data protection and copyright compliance were carefully addressed. All students were registered on TwinSpace with parental permission; signed consent forms were collected and uploaded to the platform. A code of conduct was developed and followed. We used only copyright-free content or materials from Canva’s free archive. eSafety principles were respected throughout, ensuring that all students work and information were handled responsibly.

https://padlet.com/hdenizliglby/safer-internet-day-activities-6fhuqqz1h95nfdp9

https://padlet.com/sgaabrieladia/surveys-experiment-create-share-our-e-science-adventure-cccph014xymhk9uw

https://padlet.com/hdenizliglby/safer-internet-day-activities-6fhuqqz1h95nfdp9

Our project focused on learner autonomy and digital relevance to drive high engagement. Our primary objectives were to foster critical scientific thinking, enhance digital literacy, and promote international communication. The following approaches were employed: Inquiry-Based Learning- students moved from passive observers to active investigators by formulating hypotheses, testing variables, and conducting hands-on experiments, which deepened their scientific curiosity; The "Creator-as-Learner" Methodology- students synthesized complex scientific concepts into clear explanations by  documenting experiments for a digital audience (YouTube); Hybrid/Interactive Learning- to bridge physical and digital learning, we used an "e-Experiment Book" integrated with QR codes and this turned a static resource into a multimedia gateway, allowing students to watch, analyze, and replicate experiments independently; Collaborative Peer Learning- students worked in international teams to troubleshoot challenges, manage video production, and curate content. This fostered vital soft skills, including teamwork, project management, and inclusive problem-solving.

To maintain high engagement among our young participants, we used:

-Gamification and Choice- allowing students to choose their experiment roles (Lead Scientist, Video Editor or Data Analyst) gave them a sense of ownership;

-Visual Storytelling- using short-form video creation made science feel current and relevant to their digital-native habits.

-Peer-to-Peer "Bridge" Activities- ee used brief, fun, live-chat sessions and interactive digital "walls" where students could share results with peers in other countries, turning the project into an exciting social event rather than just a school task.

https://ziarulexclusiv.ro/2026/06/04/diseminarea-proiectului-etwinning-experiment-create-share-si-a-proiectului-cdidei-in-carti-spioana-din-umbra-la-biblioteca-municipala-valeriu-butulescu-petrosani/

                                  https://www.youtube.com/@Experiment_create_share/videos

Here you could watch our Canva book:  https://www.canva.com/design/DAHG0oivM9Q/HIhEjw7rET367ImWhNQMEQ/edit

e-Book Experiment:   https://heyzine.com/flip-book/8139cc1f43.html



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ms to enhance pupils’ scientific thinking and problem-solving skills through weekly hands-on experiments. Targeting children aged 9–13, these activities will be compiled into a collaborative e-Experiment Book, enabling students to develop digital competences and creativity. The project also supports peer teaching, allowing pupils to learn from and with one another, while fostering inclusive learning environments by sharing experiments with peers in a disadvantaged school.Through these experiences, participants will strengthen their competences in science, technology, and digital literacy, while also gaining essential skills in social responsibility, personal growth, and collaborative learning.ment, , CrExperiment, Create, Share: Our e-Science Adventureeate, : Our e-Science Adventurete, Share: Our e-Science Adventure

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Experiment, Create, Share: Our e-Science Adventure

  Experi Aims: The project aims to enhance pupils’ scientific thinking and problem-solving skills through weekly hands-on experiments. Targe...